madziula1oo

Niepokój, gniew i chęć wyładowania złości, to stany emocjonalne dominujące w odczuciach dzieci, które właśnie skończyły grać w grę komputerową z przemocą i brutalnością . Gry komputerowe wymagają osobistego zaangażowania. Dodatkowym zagrożeniem dla grających młodych ludzi może być wyrobienie niewłaściwych wzorców. że Większość negatywnych bohaterów gier nie ponosi za swe czyny żadnych konsekwencji, co może wyrabiać w dzieciach poczucie, że zło jest bezkarne.

+0 pkt.
Odpowiedz

Odpowiedzi: 6

about 15 years ago

Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. Most of the negative characters that games can not be held for any consequences of his actions, which may wyrabiać in children a sense that evil is unpunished.

Punio54

Skillful Odpowiedzi: 147 0 people got help
about 15 years ago

Bother, angre and the desire of discharge irritates then emotional predominant in children who finished just to play in computer game with violence's feelings states and brutality . Computer games require personal commitment. The practice of inappropriate patterns can be for playing the men's young with additional threat. that the Majority of negative heroes of games does not bear for one's acts no consequences, which can produce in children the feeling, that the evil is unpunished.

agus205

Experienced Odpowiedzi: 258 0 people got help
about 15 years ago

Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. Most of the negative characters that games can not be held for any consequences of his actions, which may wyrabiać in children a sense that evil is unpunished.

ewelina8

Newbie Odpowiedzi: 6 0 people got help
about 15 years ago

Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. Most of the negative characters that games can not be held for any consequences of his actions, which may wyrabiać in children a sense that evil is no impunity.

EmO_GiRlS

Experienced Odpowiedzi: 288 0 people got help
about 15 years ago

Bother, angre and the desire of discharge irritates then emotional predominant in children who finished just to play in computer game with violence's feelings states and brutality . Computer games require personal commitment. The practice of inappropriate patterns can be for playing the men's young with additional threat. that the Majority of negative heroes of games does not bear for one's acts no consequences, which can produce in children the feeling, that the evil is unpunished. prosze...

kolo455

Skillful Odpowiedzi: 145 0 people got help
about 14 years ago

Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. That most of the negative character for the game does not bear any consequences of his actions, which may create in children a sense that evil is unpunished.

dominikkucharczyk17

Expert Odpowiedzi: 1198 0 people got help

Najnowsze pytania w kategorii Języki obce

Ładuj więcej