madziula1oo
Niepokój, gniew i chęć wyładowania złości, to stany emocjonalne dominujące w odczuciach dzieci, które właśnie skończyły grać w grę komputerową z przemocą i brutalnością . Gry komputerowe wymagają osobistego zaangażowania. Dodatkowym zagrożeniem dla grających młodych ludzi może być wyrobienie niewłaściwych wzorców. że Większość negatywnych bohaterów gier nie ponosi za swe czyny żadnych konsekwencji, co może wyrabiać w dzieciach poczucie, że zło jest bezkarne.
Odpowiedzi: 6
Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. Most of the negative characters that games can not be held for any consequences of his actions, which may wyrabiać in children a sense that evil is unpunished.
Punio54
Bother, angre and the desire of discharge irritates then emotional predominant in children who finished just to play in computer game with violence's feelings states and brutality . Computer games require personal commitment. The practice of inappropriate patterns can be for playing the men's young with additional threat. that the Majority of negative heroes of games does not bear for one's acts no consequences, which can produce in children the feeling, that the evil is unpunished.
agus205
Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. Most of the negative characters that games can not be held for any consequences of his actions, which may wyrabiać in children a sense that evil is unpunished.
ewelina8
Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. Most of the negative characters that games can not be held for any consequences of his actions, which may wyrabiać in children a sense that evil is no impunity.
EmO_GiRlS
Bother, angre and the desire of discharge irritates then emotional predominant in children who finished just to play in computer game with violence's feelings states and brutality . Computer games require personal commitment. The practice of inappropriate patterns can be for playing the men's young with additional threat. that the Majority of negative heroes of games does not bear for one's acts no consequences, which can produce in children the feeling, that the evil is unpunished. prosze...
kolo455
Anxiety, anger and a desire to discharge anger, the emotional feelings of a parent of children who have just finished playing a computer game violence and brutality. Video games require a personal commitment. An additional threat to the young players may be inappropriate to form patterns. That most of the negative character for the game does not bear any consequences of his actions, which may create in children a sense that evil is unpunished.
dominikkucharczyk17
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